Animation updates and 3D rendering process

I haven't stopped animating and am still working on this project although I have been trying to learn a different method of animation which is why things are taking so long.

Basically I'm trying to copy the Guilty Gear/ Dragonball Fighter Z style of 3D animation. This requires animating the 3d models more like 2d animation. 

First step is to animate 3d models as normal then export the video and break it apart into frames.

After that each frame has to be individually processed with a program called Vector Magic which is alot like Adobe Live trace however it can vectorize images in color. 

After that the new vectorized images are turned into a video again in after effects and a posterize time effect is applied which helps drop the frames to a more 2D- looking play back. 

This process triples the time for making one individual scene but it does make a better looking outcome. The only other way to make 2D is the old way but at this point- I've spent more of my life learning 3D so to go back to 2D might be a waste of knowledge and time. 


Episode 1 Status and Target Date

Hello everyone!

I hope the month of love and history is treating you well. We're hard at work animating episode 1 of Invariant. Key storyboards are guiding the first scenes. At the moment models are rigged and the first scene is being animated, rendered, processed and timed. There are a lot of little details we need to get right before this project can see the light of day and I'm ecstatic to be surrounded by such a focused and talented group. At this stage we're aiming for a release date of May 2018 for Episode 1 and will keep you updated on our journey.

Happy Februaray!


Software decisions

Hello everyone!

So work continues on episode 1. We've narrowed down the software and will be using Poser for the animation along with various tools like photoshop for touch ups and frame cleanups. Work on test scenes is underway and made better with the amazing storyboards provided by Ash. I look forward to seeing Kel's animation direction on this project and sharing more news with you as we go along!


Happy New Year as work Continues

Hello everyone!

Hope you've had a happy new year and festive holiday season. We've been hard at work as production continues on Invariant. At the moment we're figuring out how to integrate background assets with our characters. On the voice side, with audio work for episode 1 complete we are moving on to episode 2. We're so fortunate to have such a talented team and I can't wait to share more of our progress.


Audio Pipelines and Deadlines

Hello everyone, 

So it looks like we finally have a pipeline that works for us. A production pipeline is basically a plan for how your production will work with people and technology you have. I'm happy to say that our audio pipeline has reached a stage where we can confidently mix more audio work for Invariant. The learning curve is steep but I think that's the exciting part of learning any new skill, being persistent and having an open mind. 

Thank you for following our progress and we look forward to sharing our work when it's ready!


Episode #1 Demo Mix Complete

A rough draft of the sample voices for episode 1 has been mixed. It's been a long day of coordination, tweaking and mixing but the end result is quite good. The demo serves a road map for the characters we're aiming for in our premiere episode. There's still a lot work left but we're all pumped to keep going!